Charizard | Diddy Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 6/89 (116 units) | 61/89 (90 units) |
Walk Speed | 32/89 (1.187) | 12/89 (1.313) |
Run Speed | 10/89 (2.200) | 21/89 (2.006) |
Dash Speed | 5/89 (2.288) | 18/89 (2.090) |
Air Speed | 34/89 (1.103) | 75/89 (0.924) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Up Smash | Frame 4 Z-Drop Banana |
OoS 2 | Frame 9 Up B | Frame 5 Up Smash |
OoS 3 | Frame 11 Nair/Fair | Frame 7 Banana Throw (F) |
Fall Speed | 57/89 (1.520) | 24/89 (1.750) |
Fast Fall Speed | 55/89 (2.432) | 24/89 (2.800) |
Gravity | 23/89 (0.110) | 13/89 (0.125) |
Air Acceleration | 58/89 (0.060) | 70/89 (0.050) |
Jumps | 3 | 2 |
Short Hop | 54/89 (15.430) | 5/89 (19.900) |
Full Jump | 51/89 (32.000) | 5/89 (41.210) |
Air Jump | 75/89 (28.000) | 11/89 (41.210) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed | • Struggles to kill • Poor recovery |