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Charizard vs Diddy Kong

Diddy Kong

Compare SSBU Fighter Stats



Diddy Kong

Charizard ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)61/89 (90 units)
Walk Speed32/89 (1.187)12/89 (1.313)
Run Speed10/89 (2.200)21/89 (2.006)
Dash Speed5/89 (2.288)18/89 (2.090)
Air Speed34/89 (1.103)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 6
Up Smash
Frame 4
Z-Drop Banana
OoS 2
Frame 9
Up B
Frame 5
Up Smash
OoS 3
Frame 11
Frame 7
Banana Throw (F)
Fall Speed57/89 (1.520)24/89 (1.750)
Fast Fall Speed55/89 (2.432)24/89 (2.800)
Gravity23/89 (0.110)13/89 (0.125)
Air Acceleration58/89 (0.060)70/89 (0.050)
Short Hop54/89 (15.430)5/89 (19.900)
Full Jump51/89 (32.000)5/89 (41.210)
Air Jump75/89 (28.000)11/89 (41.210)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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