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Charizard vs Donkey Kong

Charizard
vs
Donkey Kong

Compare SSBU Fighter Stats

none
none

Charizard

Donkey Kong

Charizard ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)3/89 (127 units)
Walk Speed32/89 (1.187)10/89 (1.365)
Run Speed10/89 (2.200)29/89 (1.873)
Dash Speed5/89 (2.288)18/89 (2.090)
Air Speed34/89 (1.103)14/89 (1.208)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 6
Up Smash
Frame 7
Up B (Air)
OoS 2
Frame 9
Up B
Frame 9
Uair
OoS 3
Frame 11
Nair/Fair
Frame 10
Bair
Fall Speed57/89 (1.520)39/89 (1.630)
Fast Fall Speed55/89 (2.432)40/89 (2.608)
Gravity23/89 (0.110)57/89 (0.085)
Air Acceleration58/89 (0.060)58/89 (0.060)
Jumps32
Short Hop54/89 (15.430)22/89 (17.300)
Full Jump51/89 (32.000)29/89 (34.000)
Air Jump75/89 (28.000)27/89 (35.500)
SpecialNoneNone
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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