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Charizard vs Joker


Compare SSBU Fighter Stats



Charizard ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)52/89 (93 units)
Walk Speed32/89 (1.187)43/89 (1.120)
Run Speed10/89 (2.200)18/89 (2.060)
Dash Speed5/89 (2.288)45/89 (1.900)
Air Speed34/89 (1.103)37/89 (1.100)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 8
OoS 2
Frame 9
Up B
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 11
Frame 15
Fall Speed57/89 (1.520)39/89 (1.630)
Fast Fall Speed55/89 (2.432)4/89 (3.097)
Gravity23/89 (0.110)11/89 (0.127)
Air Acceleration58/89 (0.060)31/89 (0.080)
Short Hop54/89 (15.430)69/89 (14.200)
Full Jump51/89 (32.000)45/89 (32.500)
Air Jump75/89 (28.000)36/89 (34.000)
SpecialNoneTether, Wall Jump
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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