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Charizard vs Kirby

Charizard
vs
Kirby

Compare SSBU Fighter Stats

none
none

Charizard

Kirby

Charizard ssbu flair
Kirby ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)79/89 (79 units)
Walk Speed32/89 (1.187)59/89 (0.977)
Run Speed10/89 (2.200)42/89 (1.727)
Dash Speed5/89 (2.288)45/89 (1.900)
Air Speed34/89 (1.103)85/89 (0.840)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 9
Bair
OoS 2
Frame 9
Up B
Frame 10
Grab
OoS 3
Frame 11
Nair/Fair
Frame 11
Nair
Fall Speed57/89 (1.520)85/89 (1.230)
Fast Fall Speed55/89 (2.432)85/89 (1.968)
Gravity23/89 (0.110)86/89 (0.064)
Air Acceleration58/89 (0.060)16/89 (0.095)
Jumps36
Short Hop54/89 (15.430)83/89 (12.240)
Full Jump51/89 (32.000)85/89 (25.370)
Air Jump75/89 (28.000)87/89 (21.064)
SpecialNoneNone
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Excellent recovery, with 5 jumps total and Up Special
• Small body makes it easy to get out of combos and dodge attacks
• Can use inhale to copy opponents' abilities and swallow projectiles (B)
• Good grab game (throws can be comboed into or used to KO)
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Light and easy to KO
• Poor range, lack of a good projectile
• Poor overall mobility, making it hard to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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