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Charizard vs Mario

Charizard
vs
Mario

Compare SSBU Fighter Stats

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Charizard

Mario

Charizard ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)33/89 (98 units)
Walk Speed32/89 (1.187)35/89 (1.155)
Run Speed10/89 (2.200)37/89 (1.760)
Dash Speed5/89 (2.288)37/89 (1.936)
Air Speed34/89 (1.103)14/89 (1.208)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 3
Up B
OoS 2
Frame 9
Up B
Frame 6
Nair
OoS 3
Frame 11
Nair/Fair
Frame 7
Uair
Fall Speed57/89 (1.520)58/89 (1.500)
Fast Fall Speed55/89 (2.432)57/89 (2.400)
Gravity23/89 (0.110)54/89 (0.087)
Air Acceleration58/89 (0.060)31/89 (0.080)
Jumps32
Short Hop54/89 (15.430)16/89 (17.540)
Full Jump51/89 (32.000)16/89 (36.330)
Air Jump75/89 (28.000)22/89 (36.330)
SpecialNoneWall Jump
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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