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Charizard vs Mega Man

Charizard
vs
Mega Man

Compare SSBU Fighter Stats

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Charizard

Mega Man

Charizard ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)29/89 (102 units)
Walk Speed32/89 (1.187)42/89 (1.132)
Run Speed10/89 (2.200)58/89 (1.602)
Dash Speed5/89 (2.288)35/89 (1.958)
Air Speed34/89 (1.103)21/89 (1.155)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 7
Bair
OoS 2
Frame 9
Up B
Frame 8
Up Smash
OoS 3
Frame 11
Nair/Fair
Frame 10
Nair/Grab
Fall Speed57/89 (1.520)13/89 (1.800)
Fast Fall Speed55/89 (2.432)13/89 (2.880)
Gravity23/89 (0.110)30/89 (0.107)
Air Acceleration58/89 (0.060)6/89 (0.110)
Jumps32
Short Hop54/89 (15.430)86/89 (11.490)
Full Jump51/89 (32.000)44/89 (32.800)
Air Jump75/89 (28.000)47/89 (32.800)
SpecialNoneWall Jump
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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