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Charizard vs R.O.B.


Compare SSBU Fighter Stats




Charizard ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)19/89 (106 units)
Walk Speed32/89 (1.187)34/89 (1.178)
Run Speed10/89 (2.200)43/89 (1.725)
Dash Speed5/89 (2.288)28/89 (2.002)
Air Speed34/89 (1.103)27/89 (1.134)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 6
Up Smash
Frame 7
Gyro Throw (F)
OoS 2
Frame 9
Up B
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 11
Frame 10
Up Smash/Uair/Grab
Fall Speed57/89 (1.520)43/89 (1.600)
Fast Fall Speed55/89 (2.432)43/89 (2.560)
Gravity23/89 (0.110)45/89 (0.090)
Air Acceleration58/89 (0.060)30/89 (0.085)
Short Hop54/89 (15.430)8/89 (18.380)
Full Jump51/89 (32.000)9/89 (38.000)
Air Jump75/89 (28.000)16/89 (38.000)
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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