Charizard | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 6/89 (116 units) | 72/89 (85 units) |
Walk Speed | 32/89 (1.187) | 69/89 (0.914) |
Run Speed | 10/89 (2.200) | 81/89 (1.430) |
Dash Speed | 5/89 (2.288) | 35/89 (1.958) |
Air Speed | 34/89 (1.103) | 39/89 (1.092) |
Shield Grab (F) | 57/89 (Frame 12) | 70/89 (Frame 14) |
OoS 1 | Frame 6 Up Smash | Frame 6 Up B |
OoS 2 | Frame 9 Up B | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 11 Nair/Fair | Frame 14 Grab |
Fall Speed | 57/89 (1.520) | 71/89 (1.350) |
Fast Fall Speed | 55/89 (2.432) | 71/89 (2.160) |
Gravity | 23/89 (0.110) | 80/89 (0.071) |
Air Acceleration | 58/89 (0.060) | 55/89 (0.065) |
Jumps | 3 | 2 |
Short Hop | 54/89 (15.430) | 56/89 (15.240) |
Full Jump | 51/89 (32.000) | 54/89 (31.550) |
Air Jump | 75/89 (28.000) | 56/89 (31.550) |
Special | None | None |
Strengths | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |