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Charizard vs Zelda

Charizard
vs
Zelda

Compare SSBU Fighter Stats

none
none

Charizard

Zelda

Charizard ssbu flair
Zelda ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)6/89 (116 units)72/89 (85 units)
Walk Speed32/89 (1.187)69/89 (0.914)
Run Speed10/89 (2.200)81/89 (1.430)
Dash Speed5/89 (2.288)35/89 (1.958)
Air Speed34/89 (1.103)39/89 (1.092)
Shield Grab (F)57/89 (Frame 12)70/89 (Frame 14)
OoS 1
Frame 6
Up Smash
Frame 6
Up B
OoS 2
Frame 9
Up B
Frame 9
Nair/Up Smash/Fair/Bair
OoS 3
Frame 11
Nair/Fair
Frame 14
Grab
Fall Speed57/89 (1.520)71/89 (1.350)
Fast Fall Speed55/89 (2.432)71/89 (2.160)
Gravity23/89 (0.110)80/89 (0.071)
Air Acceleration58/89 (0.060)55/89 (0.065)
Jumps32
Short Hop54/89 (15.430)56/89 (15.240)
Full Jump51/89 (32.000)54/89 (31.550)
Air Jump75/89 (28.000)56/89 (31.550)
SpecialNoneNone
Strengths
• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage

• Neutral B is great as a combo breaker and get-off-me tool
• Very powerful back throw
• Several of her attacks deal high damage and knockback
• Down Special can be charged to zone out opponents and deal heavy damage
Weaknesses
• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed

• Forward / Back Aerial have significant lag and are punishable
• Very light and gets KO'ed early
• Poor mobility
Data pulled from Game8, UltimateFrameData, and SmashWiki
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