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Chrom vs Banjo & Kazooie

Chrom
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Chrom

Banjo & Kazooie

Chrom ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)44/89 (95 units)19/89 (106 units)
Walk Speed27/89 (1.208)52/89 (1.060)
Run Speed14/89 (2.145)12/89 (2.180)
Dash Speed12/89 (2.200)80/89 (1.680)
Air Speed5/89 (1.302)78/89 (0.920)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 8
Uair
Frame 9
Up Smash
OoS 2
Frame 9
Nair
Frame 10
Uair
OoS 3
Frame 10
Up B
Frame 11
Bair/Grab
Fall Speed13/89 (1.800)22/89 (1.760)
Fast Fall Speed13/89 (2.880)22/89 (2.816)
Gravity21/89 (0.114)23/89 (0.110)
Air Acceleration70/89 (0.050)48/89 (0.070)
Jumps23
Short Hop78/89 (13.000)15/89 (17.800)
Full Jump58/89 (30.970)72/89 (29.800)
Air Jump75/89 (28.000)89/89 (20.526)
SpecialNoneNone
Strengths
• Very fast startup on moves
• Very powerful attacks
• High mobility
• Excellent range
• Several moves for Koing

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Very awful recovery

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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