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Chrom vs Donkey Kong

Chrom
vs
Donkey Kong

Compare SSBU Fighter Stats

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Chrom

Donkey Kong

Chrom ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)44/89 (95 units)3/89 (127 units)
Walk Speed27/89 (1.208)10/89 (1.365)
Run Speed14/89 (2.145)29/89 (1.873)
Dash Speed12/89 (2.200)18/89 (2.090)
Air Speed5/89 (1.302)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 8
Uair
Frame 7
Up B (Air)
OoS 2
Frame 9
Nair
Frame 9
Uair
OoS 3
Frame 10
Up B
Frame 10
Bair
Fall Speed13/89 (1.800)39/89 (1.630)
Fast Fall Speed13/89 (2.880)40/89 (2.608)
Gravity21/89 (0.114)57/89 (0.085)
Air Acceleration70/89 (0.050)58/89 (0.060)
Jumps22
Short Hop78/89 (13.000)22/89 (17.300)
Full Jump58/89 (30.970)29/89 (34.000)
Air Jump75/89 (28.000)27/89 (35.500)
SpecialNoneNone
Strengths
• Very fast startup on moves
• Very powerful attacks
• High mobility
• Excellent range
• Several moves for Koing

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Very awful recovery

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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