Chrom | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 44/89 (95 units) | 33/89 (98 units) |
Walk Speed | 27/89 (1.208) | 35/89 (1.155) |
Run Speed | 14/89 (2.145) | 37/89 (1.760) |
Dash Speed | 12/89 (2.200) | 37/89 (1.936) |
Air Speed | 5/89 (1.302) | 14/89 (1.208) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Uair | Frame 3 Up B |
OoS 2 | Frame 9 Nair | Frame 6 Nair |
OoS 3 | Frame 10 Up B | Frame 7 Uair |
Fall Speed | 13/89 (1.800) | 58/89 (1.500) |
Fast Fall Speed | 13/89 (2.880) | 57/89 (2.400) |
Gravity | 21/89 (0.114) | 54/89 (0.087) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 78/89 (13.000) | 16/89 (17.540) |
Full Jump | 58/89 (30.970) | 16/89 (36.330) |
Air Jump | 75/89 (28.000) | 22/89 (36.330) |
Special | None | Wall Jump |
Strengths | • Very fast startup on moves • Very powerful attacks • High mobility • Excellent range • Several moves for Koing | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Very awful recovery | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |