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Chrom vs Mario

Chrom
vs
Mario

Compare SSBU Fighter Stats

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Chrom

Mario

Chrom ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)44/89 (95 units)33/89 (98 units)
Walk Speed27/89 (1.208)35/89 (1.155)
Run Speed14/89 (2.145)37/89 (1.760)
Dash Speed12/89 (2.200)37/89 (1.936)
Air Speed5/89 (1.302)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 8
Uair
Frame 3
Up B
OoS 2
Frame 9
Nair
Frame 6
Nair
OoS 3
Frame 10
Up B
Frame 7
Uair
Fall Speed13/89 (1.800)58/89 (1.500)
Fast Fall Speed13/89 (2.880)57/89 (2.400)
Gravity21/89 (0.114)54/89 (0.087)
Air Acceleration70/89 (0.050)31/89 (0.080)
Jumps22
Short Hop78/89 (13.000)16/89 (17.540)
Full Jump58/89 (30.970)16/89 (36.330)
Air Jump75/89 (28.000)22/89 (36.330)
SpecialNoneWall Jump
Strengths
• Very fast startup on moves
• Very powerful attacks
• High mobility
• Excellent range
• Several moves for Koing

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Very awful recovery

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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