Chrom | Pichu | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 44/89 (95 units) | 89/89 (62 units) |
Walk Speed | 27/89 (1.208) | 13/89 (1.302) |
Run Speed | 14/89 (2.145) | 28/89 (1.892) |
Dash Speed | 12/89 (2.200) | 29/89 (1.980) |
Air Speed | 5/89 (1.302) | 48/89 (1.029) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 8 Uair | Frame 6 Nair |
OoS 2 | Frame 9 Nair | Frame 7 Uair |
OoS 3 | Frame 10 Up B | Frame 8 Bair |
Fall Speed | 13/89 (1.800) | 6/89 (1.900) |
Fast Fall Speed | 13/89 (2.880) | 50/89 (2.500) |
Gravity | 21/89 (0.114) | 5/89 (0.140) |
Air Acceleration | 70/89 (0.050) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 78/89 (13.000) | 20/89 (17.430) |
Full Jump | 58/89 (30.970) | 15/89 (36.750) |
Air Jump | 75/89 (28.000) | 24/89 (36.020) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Very fast startup on moves • Very powerful attacks • High mobility • Excellent range • Several moves for Koing | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Very awful recovery | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |