Chrom | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 44/89 (95 units) | 19/89 (106 units) |
Walk Speed | 27/89 (1.208) | 77/89 (0.882) |
Run Speed | 14/89 (2.145) | 60/89 (1.595) |
Dash Speed | 12/89 (2.200) | 71/89 (1.760) |
Air Speed | 5/89 (1.302) | 61/89 (0.987) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 8 Uair | Frame 6 Dair |
OoS 2 | Frame 9 Nair | Frame 10 Bair |
OoS 3 | Frame 10 Up B | Frame 11 Up Smash |
Fall Speed | 13/89 (1.800) | 26/89 (1.730) |
Fast Fall Speed | 13/89 (2.880) | 26/89 (2.768) |
Gravity | 21/89 (0.114) | 68/89 (0.080) |
Air Acceleration | 70/89 (0.050) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 78/89 (13.000) | 73/89 (13.690) |
Full Jump | 58/89 (30.970) | 86/89 (21.620) |
Air Jump | 75/89 (28.000) | 35/89 (34.070) |
Special | None | Crouch Walk |
Strengths | • Very fast startup on moves • Very powerful attacks • High mobility • Excellent range • Several moves for Koing | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Very awful recovery | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |