Cloud | Banjo & Kazooie | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 19/89 (106 units) |
Walk Speed | 35/89 (1.155) | 52/89 (1.060) |
Run Speed | 13/89 (2.167) | 12/89 (2.180) |
Dash Speed | 16/89 (2.145) | 80/89 (1.680) |
Air Speed | 21/89 (1.155) | 78/89 (0.920) |
Shield Grab (F) | 68/89 (Frame 13) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 9 Up Smash |
OoS 2 | Frame 8 Nair | Frame 10 Uair |
OoS 3 | Frame 11 Uair | Frame 11 Bair/Grab |
Fall Speed | 30/89 (1.680) | 22/89 (1.760) |
Fast Fall Speed | 31/89 (2.688) | 22/89 (2.816) |
Gravity | 34/89 (0.098) | 23/89 (0.110) |
Air Acceleration | 48/89 (0.070) | 48/89 (0.070) |
Jumps | 2 | 3 |
Short Hop | 28/89 (17.000) | 15/89 (17.800) |
Full Jump | 45/89 (32.500) | 72/89 (29.800) |
Air Jump | 51/89 (32.500) | 89/89 (20.526) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing |