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Cloud vs Banjo & Kazooie

Cloud
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

Cloud

Banjo & Kazooie

Cloud ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)31/89 (100 units)19/89 (106 units)
Walk Speed35/89 (1.155)52/89 (1.060)
Run Speed13/89 (2.167)12/89 (2.180)
Dash Speed16/89 (2.145)80/89 (1.680)
Air Speed21/89 (1.155)78/89 (0.920)
Shield Grab (F)68/89 (Frame 13)36/89 (Frame 11)
OoS 1
Frame 7
Up B
Frame 9
Up Smash
OoS 2
Frame 8
Nair
Frame 10
Uair
OoS 3
Frame 11
Uair
Frame 11
Bair/Grab
Fall Speed30/89 (1.680)22/89 (1.760)
Fast Fall Speed31/89 (2.688)22/89 (2.816)
Gravity34/89 (0.098)23/89 (0.110)
Air Acceleration48/89 (0.070)48/89 (0.070)
Jumps23
Short Hop28/89 (17.000)15/89 (17.800)
Full Jump45/89 (32.500)72/89 (29.800)
Air Jump51/89 (32.500)89/89 (20.526)
SpecialWall JumpNone
Strengths
• Excellent range on attacks
• Powerful moves, especially with limit
• Very good mobility
• Very good OoS (Up Special)

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Terrible recovery
• Can struggle to KO without Limit, which only lasts 15 second
• Moves are somewhat easy to punish
• Poor grab game

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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