Cloud | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 1/89 (135 units) |
Walk Speed | 35/89 (1.155) | 73/89 (0.901) |
Run Speed | 13/89 (2.167) | 22/89 (1.971) |
Dash Speed | 16/89 (2.145) | 6/89 (2.255) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 68/89 (Frame 13) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Nair | Frame 9 Side B (air) |
OoS 3 | Frame 11 Uair | Frame 11 Nair |
Fall Speed | 30/89 (1.680) | 20/89 (1.770) |
Fast Fall Speed | 31/89 (2.688) | 20/89 (2.832) |
Gravity | 34/89 (0.098) | 13/89 (0.125) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 48/89 (15.700) |
Full Jump | 45/89 (32.500) | 39/89 (33.000) |
Air Jump | 51/89 (32.500) | 49/89 (32.610) |
Special | Wall Jump | Crouch Walk |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |