Cloud | Diddy Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 61/89 (90 units) |
Walk Speed | 35/89 (1.155) | 12/89 (1.313) |
Run Speed | 13/89 (2.167) | 21/89 (2.006) |
Dash Speed | 16/89 (2.145) | 18/89 (2.090) |
Air Speed | 21/89 (1.155) | 75/89 (0.924) |
Shield Grab (F) | 68/89 (Frame 13) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 4 Z-Drop Banana |
OoS 2 | Frame 8 Nair | Frame 5 Up Smash |
OoS 3 | Frame 11 Uair | Frame 7 Banana Throw (F) |
Fall Speed | 30/89 (1.680) | 24/89 (1.750) |
Fast Fall Speed | 31/89 (2.688) | 24/89 (2.800) |
Gravity | 34/89 (0.098) | 13/89 (0.125) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 5/89 (19.900) |
Full Jump | 45/89 (32.500) | 5/89 (41.210) |
Air Jump | 51/89 (32.500) | 11/89 (41.210) |
Special | Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Struggles to kill • Poor recovery |