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Cloud vs Donkey Kong

Cloud
vs
Donkey Kong

Compare SSBU Fighter Stats

Cloud

Donkey Kong

Cloud ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)31/89 (100 units)3/89 (127 units)
Walk Speed35/89 (1.155)10/89 (1.365)
Run Speed13/89 (2.167)29/89 (1.873)
Dash Speed16/89 (2.145)18/89 (2.090)
Air Speed21/89 (1.155)14/89 (1.208)
Shield Grab (F)68/89 (Frame 13)57/89 (Frame 12)
OoS 1
Frame 7
Up B
Frame 7
Up B (Air)
OoS 2
Frame 8
Nair
Frame 9
Uair
OoS 3
Frame 11
Uair
Frame 10
Bair
Fall Speed30/89 (1.680)39/89 (1.630)
Fast Fall Speed31/89 (2.688)40/89 (2.608)
Gravity34/89 (0.098)57/89 (0.085)
Air Acceleration48/89 (0.070)58/89 (0.060)
Jumps22
Short Hop28/89 (17.000)22/89 (17.300)
Full Jump45/89 (32.500)29/89 (34.000)
Air Jump51/89 (32.500)27/89 (35.500)
SpecialWall JumpNone
Strengths
• Excellent range on attacks
• Powerful moves, especially with limit
• Very good mobility
• Very good OoS (Up Special)

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Terrible recovery
• Can struggle to KO without Limit, which only lasts 15 second
• Moves are somewhat easy to punish
• Poor grab game

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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