Cloud | Dr. Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 33/89 (98 units) |
Walk Speed | 35/89 (1.155) | 68/89 (0.917) |
Run Speed | 13/89 (2.167) | 79/89 (1.464) |
Dash Speed | 16/89 (2.145) | 87/89 (1.538) |
Air Speed | 21/89 (1.155) | 75/89 (0.924) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 3 Up B |
OoS 2 | Frame 8 Nair | Frame 6 Nair |
OoS 3 | Frame 11 Uair | Frame 7 Uair |
Fall Speed | 30/89 (1.680) | 58/89 (1.500) |
Fast Fall Speed | 31/89 (2.688) | 57/89 (2.400) |
Gravity | 34/89 (0.098) | 54/89 (0.087) |
Air Acceleration | 48/89 (0.070) | 57/89 (0.061) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 77/89 (13.142) |
Full Jump | 45/89 (32.500) | 61/89 (30.881) |
Air Jump | 51/89 (32.500) | 78/89 (27.785) |
Special | Wall Jump | Wall Jump |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) |