Cloud | Ganondorf | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 5/89 (118 units) |
Walk Speed | 35/89 (1.155) | 82/89 (0.767) |
Run Speed | 13/89 (2.167) | 86/89 (1.340) |
Dash Speed | 16/89 (2.145) | 50/89 (1.870) |
Air Speed | 21/89 (1.155) | 86/89 (0.830) |
Shield Grab (F) | 68/89 (Frame 13) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 10 Nair |
OoS 2 | Frame 8 Nair | Frame 11 Uair |
OoS 3 | Frame 11 Uair | Frame 12 Grab |
Fall Speed | 30/89 (1.680) | 33/89 (1.650) |
Fast Fall Speed | 31/89 (2.688) | 34/89 (2.640) |
Gravity | 34/89 (0.098) | 27/89 (0.108) |
Air Acceleration | 48/89 (0.070) | 82/89 (0.040) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 83/89 (12.240) |
Full Jump | 45/89 (32.500) | 84/89 (25.490) |
Air Jump | 51/89 (32.500) | 80/89 (26.000) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata |