Cloud | Ike | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 14/89 (107 units) |
Walk Speed | 35/89 (1.155) | 70/89 (0.912) |
Run Speed | 13/89 (2.167) | 75/89 (1.507) |
Dash Speed | 16/89 (2.145) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 27/89 (1.134) |
Shield Grab (F) | 68/89 (Frame 13) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 10 Bair |
OoS 2 | Frame 8 Nair | Frame 11 Grab |
OoS 3 | Frame 11 Uair | Frame 14 Nair/Fair |
Fall Speed | 30/89 (1.680) | 33/89 (1.650) |
Fast Fall Speed | 31/89 (2.688) | 34/89 (2.640) |
Gravity | 34/89 (0.098) | 42/89 (0.092) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 45/89 (16.000) |
Full Jump | 45/89 (32.500) | 71/89 (29.900) |
Air Jump | 51/89 (32.500) | 57/89 (31.000) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Very powerful aerials (including Neutral Aerial, which comes out quick and is a great combo starter) • Lots of damage output on attacks • Several moves for taking stocks • Great range with his sword |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Exploitable recovery • Sometimes struggles to approach, due to poor speed and frame data |