Cloud | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 3/89 (127 units) |
Walk Speed | 35/89 (1.155) | 54/89 (1.029) |
Run Speed | 13/89 (2.167) | 76/89 (1.496) |
Dash Speed | 16/89 (2.145) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 89/89 (0.735) |
Shield Grab (F) | 68/89 (Frame 13) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 10 Nair |
OoS 2 | Frame 8 Nair | Frame 12 Grab |
OoS 3 | Frame 11 Uair | Frame 13 Uair |
Fall Speed | 30/89 (1.680) | 2/89 (1.950) |
Fast Fall Speed | 31/89 (2.688) | 2/89 (3.120) |
Gravity | 34/89 (0.098) | 37/89 (0.097) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 28/89 (17.000) | 43/89 (16.020) |
Full Jump | 45/89 (32.500) | 43/89 (32.850) |
Air Jump | 51/89 (32.500) | 72/89 (28.503) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |