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Cloud vs Mario

Cloud
vs
Mario

Compare SSBU Fighter Stats

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Cloud

Mario

Cloud ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)31/89 (100 units)33/89 (98 units)
Walk Speed35/89 (1.155)35/89 (1.155)
Run Speed13/89 (2.167)37/89 (1.760)
Dash Speed16/89 (2.145)37/89 (1.936)
Air Speed21/89 (1.155)14/89 (1.208)
Shield Grab (F)68/89 (Frame 13)1/89 (Frame 10)
OoS 1
Frame 7
Up B
Frame 3
Up B
OoS 2
Frame 8
Nair
Frame 6
Nair
OoS 3
Frame 11
Uair
Frame 7
Uair
Fall Speed30/89 (1.680)58/89 (1.500)
Fast Fall Speed31/89 (2.688)57/89 (2.400)
Gravity34/89 (0.098)54/89 (0.087)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps22
Short Hop28/89 (17.000)16/89 (17.540)
Full Jump45/89 (32.500)16/89 (36.330)
Air Jump51/89 (32.500)22/89 (36.330)
SpecialWall JumpWall Jump
Strengths
• Excellent range on attacks
• Powerful moves, especially with limit
• Very good mobility
• Very good OoS (Up Special)

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Terrible recovery
• Can struggle to KO without Limit, which only lasts 15 second
• Moves are somewhat easy to punish
• Poor grab game

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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