Cloud | Marth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 61/89 (90 units) |
Walk Speed | 35/89 (1.155) | 1/89 (1.575) |
Run Speed | 13/89 (2.167) | 23/89 (1.964) |
Dash Speed | 16/89 (2.145) | 6/89 (2.255) |
Air Speed | 21/89 (1.155) | 41/89 (1.071) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 5 Up B |
OoS 2 | Frame 8 Nair | Frame 9 Nair/Fair |
OoS 3 | Frame 11 Uair | Frame 10 Grab |
Fall Speed | 30/89 (1.680) | 48/89 (1.580) |
Fast Fall Speed | 31/89 (2.688) | 45/89 (2.528) |
Gravity | 34/89 (0.098) | 75/89 (0.075) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 39/89 (16.260) |
Full Jump | 45/89 (32.500) | 33/89 (33.660) |
Air Jump | 51/89 (32.500) | 40/89 (33.660) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Excellent range on all attacks, allowing him to keep his distance from opponents • Very high damage and knockback on his sword's tipper hits • Very good at edgeguarding (Counter, Forward Aerial, Back Aerial) • One of the fastest Out of Shield Options in the game with Up B |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Struggles to kill if not properly spaced • Poor air mobility, so he struggles to land • Properly spacing all attacks is difficult and can feel unrewarding |