Cloud | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 29/89 (102 units) |
Walk Speed | 35/89 (1.155) | 42/89 (1.132) |
Run Speed | 13/89 (2.167) | 58/89 (1.602) |
Dash Speed | 16/89 (2.145) | 35/89 (1.958) |
Air Speed | 21/89 (1.155) | 21/89 (1.155) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 7 Bair |
OoS 2 | Frame 8 Nair | Frame 8 Up Smash |
OoS 3 | Frame 11 Uair | Frame 10 Nair/Grab |
Fall Speed | 30/89 (1.680) | 13/89 (1.800) |
Fast Fall Speed | 31/89 (2.688) | 13/89 (2.880) |
Gravity | 34/89 (0.098) | 30/89 (0.107) |
Air Acceleration | 48/89 (0.070) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 86/89 (11.490) |
Full Jump | 45/89 (32.500) | 44/89 (32.800) |
Air Jump | 51/89 (32.500) | 47/89 (32.800) |
Special | Wall Jump | Wall Jump |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |