Cloud | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 77/89 (80 units) |
Walk Speed | 35/89 (1.155) | 24/89 (1.239) |
Run Speed | 13/89 (2.167) | 16/89 (2.090) |
Dash Speed | 16/89 (2.145) | 11/89 (2.211) |
Air Speed | 21/89 (1.155) | 47/89 (1.040) |
Shield Grab (F) | 68/89 (Frame 13) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B | Frame 7 Dair |
OoS 2 | Frame 8 Nair | Frame 8 Up B/Up Smash |
OoS 3 | Frame 11 Uair | Frame 9 Nair/Uair |
Fall Speed | 30/89 (1.680) | 32/89 (1.660) |
Fast Fall Speed | 31/89 (2.688) | 33/89 (2.656) |
Gravity | 34/89 (0.098) | 23/89 (0.110) |
Air Acceleration | 48/89 (0.070) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 28/89 (17.000) | 72/89 (13.920) |
Full Jump | 45/89 (32.500) | 51/89 (32.000) |
Air Jump | 51/89 (32.500) | 88/89 (20.914) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |