Cloud | Mii Gunner | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 22/89 (104 units) |
Walk Speed | 35/89 (1.155) | 56/89 (1.000) |
Run Speed | 13/89 (2.167) | 85/89 (1.370) |
Dash Speed | 16/89 (2.145) | 84/89 (1.630) |
Air Speed | 21/89 (1.155) | 74/89 (0.930) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Up B (#2)/Down B (#1/Air) |
OoS 2 | Frame 8 Nair | Frame 10 Down B (#3/Air)/Grab |
OoS 3 | Frame 11 Uair | Frame 11 Up Smash |
Fall Speed | 30/89 (1.680) | 65/89 (1.450) |
Fast Fall Speed | 31/89 (2.688) | 63/89 (2.320) |
Gravity | 34/89 (0.098) | 34/89 (0.098) |
Air Acceleration | 48/89 (0.070) | 68/89 (0.053) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 64/89 (14.600) |
Full Jump | 45/89 (32.500) | 60/89 (30.900) |
Air Jump | 51/89 (32.500) | 54/89 (32.300) |
Special | Wall Jump | Wall Jump |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Long range on moves • Possesses many powerful projectiles for zoning • Player can freely choose specials |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Mediocre recovery options • Poor frame data, struggles up close • Easily comboed |