Cloud | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 53/89 (92 units) |
Walk Speed | 35/89 (1.155) | 8/89 (1.420) |
Run Speed | 13/89 (2.167) | 5/89 (2.410) |
Dash Speed | 16/89 (2.145) | 1/89 (2.450) |
Air Speed | 21/89 (1.155) | 12/89 (1.220) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 9 Up Smash |
OoS 2 | Frame 8 Nair | Frame 10 Up B/Grab |
OoS 3 | Frame 11 Uair | Frame 11 Nair/Fair |
Fall Speed | 30/89 (1.680) | 7/89 (1.870) |
Fast Fall Speed | 31/89 (2.688) | 7/89 (2.992) |
Gravity | 34/89 (0.098) | 7/89 (0.137) |
Air Acceleration | 48/89 (0.070) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 51/89 (15.600) |
Full Jump | 45/89 (32.500) | 62/89 (30.800) |
Air Jump | 51/89 (32.500) | 46/89 (33.000) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |