Cloud | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 79/89 (79 units) |
Walk Speed | 35/89 (1.155) | 61/89 (0.945) |
Run Speed | 13/89 (2.167) | 56/89 (1.617) |
Dash Speed | 16/89 (2.145) | 85/89 (1.606) |
Air Speed | 21/89 (1.155) | 82/89 (0.861) |
Shield Grab (F) | 68/89 (Frame 13) | 76/89 (Frame 16) |
OoS 1 | Frame 7 Up B | Frame 10 Nair/Fair |
OoS 2 | Frame 8 Nair | Frame 11 Uair |
OoS 3 | Frame 11 Uair | Frame 12 Up Smash |
Fall Speed | 30/89 (1.680) | 71/89 (1.350) |
Fast Fall Speed | 31/89 (2.688) | 71/89 (2.160) |
Gravity | 34/89 (0.098) | 85/89 (0.068) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 42/89 (16.190) |
Full Jump | 45/89 (32.500) | 36/89 (33.500) |
Air Jump | 51/89 (32.500) | 43/89 (33.500) |
Special | Wall Jump | Tether |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |