Cloud | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 44/89 (95 units) |
Walk Speed | 35/89 (1.155) | 49/89 (1.097) |
Run Speed | 13/89 (2.167) | 48/89 (1.672) |
Dash Speed | 16/89 (2.145) | 50/89 (1.870) |
Air Speed | 21/89 (1.155) | 39/89 (1.092) |
Shield Grab (F) | 68/89 (Frame 13) | 76/89 (Frame 16) |
OoS 1 | Frame 7 Up B | Frame 4 Up B |
OoS 2 | Frame 8 Nair | Frame 6 Nair |
OoS 3 | Frame 11 Uair | Frame 8 Fair/Item Throw(F) |
Fall Speed | 30/89 (1.680) | 71/89 (1.350) |
Fast Fall Speed | 31/89 (2.688) | 71/89 (2.160) |
Gravity | 34/89 (0.098) | 79/89 (0.072) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 35/89 (16.480) |
Full Jump | 45/89 (32.500) | 28/89 (34.100) |
Air Jump | 51/89 (32.500) | 34/89 (34.100) |
Special | Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |