Cloud | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 89/89 (62 units) |
Walk Speed | 35/89 (1.155) | 13/89 (1.302) |
Run Speed | 13/89 (2.167) | 28/89 (1.892) |
Dash Speed | 16/89 (2.145) | 29/89 (1.980) |
Air Speed | 21/89 (1.155) | 48/89 (1.029) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Nair | Frame 7 Uair |
OoS 3 | Frame 11 Uair | Frame 8 Bair |
Fall Speed | 30/89 (1.680) | 6/89 (1.900) |
Fast Fall Speed | 31/89 (2.688) | 50/89 (2.500) |
Gravity | 34/89 (0.098) | 5/89 (0.140) |
Air Acceleration | 48/89 (0.070) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 20/89 (17.430) |
Full Jump | 45/89 (32.500) | 15/89 (36.750) |
Air Jump | 51/89 (32.500) | 24/89 (36.020) |
Special | Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |