Cloud | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 19/89 (106 units) |
Walk Speed | 35/89 (1.155) | 34/89 (1.178) |
Run Speed | 13/89 (2.167) | 43/89 (1.725) |
Dash Speed | 16/89 (2.145) | 28/89 (2.002) |
Air Speed | 21/89 (1.155) | 27/89 (1.134) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 8 Nair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 11 Uair | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 30/89 (1.680) | 43/89 (1.600) |
Fast Fall Speed | 31/89 (2.688) | 43/89 (2.560) |
Gravity | 34/89 (0.098) | 45/89 (0.090) |
Air Acceleration | 48/89 (0.070) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 8/89 (18.380) |
Full Jump | 45/89 (32.500) | 9/89 (38.000) |
Air Jump | 51/89 (32.500) | 16/89 (38.000) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |