Cloud | Ryu | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 27/89 (103 units) |
Walk Speed | 35/89 (1.155) | 86/89 (0.750) |
Run Speed | 13/89 (2.167) | 59/89 (1.600) |
Dash Speed | 16/89 (2.145) | 71/89 (1.760) |
Air Speed | 21/89 (1.155) | 30/89 (1.120) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Nair | Frame 7 Nair |
OoS 3 | Frame 11 Uair | Frame 9 Up Smash/Uair |
Fall Speed | 30/89 (1.680) | 43/89 (1.600) |
Fast Fall Speed | 31/89 (2.688) | 66/89 (2.240) |
Gravity | 34/89 (0.098) | 15/89 (0.120) |
Air Acceleration | 48/89 (0.070) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 59/89 (15.000) |
Full Jump | 45/89 (32.500) | 81/89 (26.000) |
Air Jump | 51/89 (32.500) | 64/89 (29.500) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |