Cloud | Sheik | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 84/89 (78 units) |
Walk Speed | 35/89 (1.155) | 5/89 (1.470) |
Run Speed | 13/89 (2.167) | 4/89 (2.420) |
Dash Speed | 16/89 (2.145) | 14/89 (2.178) |
Air Speed | 21/89 (1.155) | 1/89 (1.550) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Nair | Frame 7 Bair |
OoS 3 | Frame 11 Uair | Frame 8 Fair |
Fall Speed | 30/89 (1.680) | 24/89 (1.750) |
Fast Fall Speed | 31/89 (2.688) | 24/89 (2.800) |
Gravity | 34/89 (0.098) | 4/89 (0.150) |
Air Acceleration | 48/89 (0.070) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 7/89 (18.750) |
Full Jump | 45/89 (32.500) | 7/89 (39.000) |
Air Jump | 51/89 (32.500) | 12/89 (40.000) |
Special | Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Very quick moves with little lag • Excellent mobility • Good projectile in her needles (Neutral B) • Very good at edgeguarding (Down Special, Nair, Bair, and Fair) • Excellent recovery capabilities (Down Special, Up B) |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Struggles to take stocks apart from edgeguarding • Extremely light, and dies early • High fall speed makes it hard for her to escape combos • Attacks deal very little damage |