Cloud | Snake | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 19/89 (106 units) |
Walk Speed | 35/89 (1.155) | 77/89 (0.882) |
Run Speed | 13/89 (2.167) | 60/89 (1.595) |
Dash Speed | 16/89 (2.145) | 71/89 (1.760) |
Air Speed | 21/89 (1.155) | 61/89 (0.987) |
Shield Grab (F) | 68/89 (Frame 13) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B | Frame 6 Dair |
OoS 2 | Frame 8 Nair | Frame 10 Bair |
OoS 3 | Frame 11 Uair | Frame 11 Up Smash |
Fall Speed | 30/89 (1.680) | 26/89 (1.730) |
Fast Fall Speed | 31/89 (2.688) | 26/89 (2.768) |
Gravity | 34/89 (0.098) | 68/89 (0.080) |
Air Acceleration | 48/89 (0.070) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 73/89 (13.690) |
Full Jump | 45/89 (32.500) | 86/89 (21.620) |
Air Jump | 51/89 (32.500) | 35/89 (34.070) |
Special | Wall Jump | Crouch Walk |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Can survive to very high percents • Grenades can be used to escape combos • Very high damage output on most of his kit • Access to a wide variety of powerful projectiles |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery • Bad frame data on many of his moves • Gets comboed easily |