Cloud | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 10/89 (108 units) |
Walk Speed | 35/89 (1.155) | 78/89 (0.850) |
Run Speed | 13/89 (2.167) | 44/89 (1.720) |
Dash Speed | 16/89 (2.145) | 82/89 (1.650) |
Air Speed | 21/89 (1.155) | 67/89 (0.950) |
Shield Grab (F) | 68/89 (Frame 13) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B | Frame 7 Nair |
OoS 2 | Frame 8 Nair | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 11 Uair | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 30/89 (1.680) | 62/89 (1.480) |
Fast Fall Speed | 31/89 (2.688) | 60/89 (2.368) |
Gravity | 34/89 (0.098) | 45/89 (0.090) |
Air Acceleration | 48/89 (0.070) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 57/89 (15.200) |
Full Jump | 45/89 (32.500) | 78/89 (27.000) |
Air Jump | 51/89 (32.500) | 66/89 (29.000) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |