Cloud | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 31/89 (100 units) | 72/89 (85 units) |
Walk Speed | 35/89 (1.155) | 69/89 (0.914) |
Run Speed | 13/89 (2.167) | 81/89 (1.430) |
Dash Speed | 16/89 (2.145) | 35/89 (1.958) |
Air Speed | 21/89 (1.155) | 39/89 (1.092) |
Shield Grab (F) | 68/89 (Frame 13) | 70/89 (Frame 14) |
OoS 1 | Frame 7 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Nair | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 11 Uair | Frame 14 Grab |
Fall Speed | 30/89 (1.680) | 71/89 (1.350) |
Fast Fall Speed | 31/89 (2.688) | 71/89 (2.160) |
Gravity | 34/89 (0.098) | 80/89 (0.071) |
Air Acceleration | 48/89 (0.070) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 28/89 (17.000) | 56/89 (15.240) |
Full Jump | 45/89 (32.500) | 54/89 (31.550) |
Air Jump | 51/89 (32.500) | 56/89 (31.550) |
Special | Wall Jump | None |
Strengths | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |