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Corrin vs Banjo & Kazooie

Corrin
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Corrin

Banjo & Kazooie

Corrin ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)19/89 (106 units)
Walk Speed27/89 (1.208)52/89 (1.060)
Run Speed60/89 (1.595)12/89 (2.180)
Dash Speed48/89 (1.892)80/89 (1.680)
Air Speed52/89 (1.019)78/89 (0.920)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Nair
Frame 9
Up Smash
OoS 2
Frame 10
Uair
Frame 10
Uair
OoS 3
Frame 11
Grab
Frame 11
Bair/Grab
Fall Speed33/89 (1.650)22/89 (1.760)
Fast Fall Speed34/89 (2.640)22/89 (2.816)
Gravity42/89 (0.092)23/89 (0.110)
Air Acceleration70/89 (0.050)48/89 (0.070)
Jumps23
Short Hop45/89 (16.000)15/89 (17.800)
Full Jump39/89 (33.000)72/89 (29.800)
Air Jump57/89 (31.000)89/89 (20.526)
SpecialNoneNone
Strengths
• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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