Corrin | Bayonetta | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 76/89 (81 units) |
Walk Speed | 27/89 (1.208) | 61/89 (0.945) |
Run Speed | 60/89 (1.595) | 37/89 (1.760) |
Dash Speed | 48/89 (1.892) | 37/89 (1.936) |
Air Speed | 52/89 (1.019) | 52/89 (1.019) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Nair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 10 Fair/Side B (Air) |
OoS 3 | Frame 11 Grab | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 20/89 (1.770) |
Fast Fall Speed | 34/89 (2.640) | 20/89 (2.832) |
Gravity | 42/89 (0.092) | 15/89 (0.120) |
Air Acceleration | 70/89 (0.050) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 2/89 (21.350) |
Full Jump | 39/89 (33.000) | 7/89 (39.000) |
Air Jump | 57/89 (31.000) | 9/89 (42.000) |
Special | None | Wall Jump, Wall Cling |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land |