Corrin | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 10/89 (108 units) |
Walk Speed | 27/89 (1.208) | 64/89 (0.924) |
Run Speed | 60/89 (1.595) | 67/89 (1.566) |
Dash Speed | 48/89 (1.892) | 71/89 (1.760) |
Air Speed | 52/89 (1.019) | 27/89 (1.134) |
Shield Grab (F) | 36/89 (Frame 11) | 74/89 (Frame 15) |
OoS 1 | Frame 9 Nair | Frame 7 Up Smash |
OoS 2 | Frame 10 Uair | Frame 8 Item Throw(F) |
OoS 3 | Frame 11 Grab | Frame 9 Uair |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 42/89 (0.092) | 42/89 (0.092) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 34/89 (16.590) |
Full Jump | 39/89 (33.000) | 27/89 (34.400) |
Air Jump | 57/89 (31.000) | 33/89 (34.400) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |