Corrin | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 1/89 (135 units) |
Walk Speed | 27/89 (1.208) | 73/89 (0.901) |
Run Speed | 60/89 (1.595) | 22/89 (1.971) |
Dash Speed | 48/89 (1.892) | 6/89 (2.255) |
Air Speed | 52/89 (1.019) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 9 Side B (air) |
OoS 3 | Frame 11 Grab | Frame 11 Nair |
Fall Speed | 33/89 (1.650) | 20/89 (1.770) |
Fast Fall Speed | 34/89 (2.640) | 20/89 (2.832) |
Gravity | 42/89 (0.092) | 13/89 (0.125) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 48/89 (15.700) |
Full Jump | 39/89 (33.000) | 39/89 (33.000) |
Air Jump | 57/89 (31.000) | 49/89 (32.610) |
Special | None | Crouch Walk |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |