Corrin | Cloud | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 31/89 (100 units) |
Walk Speed | 27/89 (1.208) | 35/89 (1.155) |
Run Speed | 60/89 (1.595) | 13/89 (2.167) |
Dash Speed | 48/89 (1.892) | 16/89 (2.145) |
Air Speed | 52/89 (1.019) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 68/89 (Frame 13) |
OoS 1 | Frame 9 Nair | Frame 7 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Nair |
OoS 3 | Frame 11 Grab | Frame 11 Uair |
Fall Speed | 33/89 (1.650) | 30/89 (1.680) |
Fast Fall Speed | 34/89 (2.640) | 31/89 (2.688) |
Gravity | 42/89 (0.092) | 34/89 (0.098) |
Air Acceleration | 70/89 (0.050) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 28/89 (17.000) |
Full Jump | 39/89 (33.000) | 45/89 (32.500) |
Air Jump | 57/89 (31.000) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game |