Corrin | Dark Samus | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 10/89 (108 units) |
Walk Speed | 27/89 (1.208) | 44/89 (1.115) |
Run Speed | 60/89 (1.595) | 50/89 (1.654) |
Dash Speed | 48/89 (1.892) | 50/89 (1.870) |
Air Speed | 52/89 (1.019) | 34/89 (1.103) |
Shield Grab (F) | 36/89 (Frame 11) | 87/89 (Frame 19) |
OoS 1 | Frame 9 Nair | Frame 4 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Grab | Frame 11 Nair/Up Smash |
Fall Speed | 33/89 (1.650) | 75/89 (1.330) |
Fast Fall Speed | 34/89 (2.640) | 75/89 (2.128) |
Gravity | 42/89 (0.092) | 75/89 (0.075) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 10/89 (18.000) |
Full Jump | 39/89 (33.000) | 13/89 (37.000) |
Air Jump | 57/89 (31.000) | 19/89 (37.000) |
Special | None | Wall Jump, Tether |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo |