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Corrin vs Donkey Kong

Corrin
vs
Donkey Kong

Compare SSBU Fighter Stats

none
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Corrin

Donkey Kong

Corrin ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)3/89 (127 units)
Walk Speed27/89 (1.208)10/89 (1.365)
Run Speed60/89 (1.595)29/89 (1.873)
Dash Speed48/89 (1.892)18/89 (2.090)
Air Speed52/89 (1.019)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Nair
Frame 7
Up B (Air)
OoS 2
Frame 10
Uair
Frame 9
Uair
OoS 3
Frame 11
Grab
Frame 10
Bair
Fall Speed33/89 (1.650)39/89 (1.630)
Fast Fall Speed34/89 (2.640)40/89 (2.608)
Gravity42/89 (0.092)57/89 (0.085)
Air Acceleration70/89 (0.050)58/89 (0.060)
Jumps22
Short Hop45/89 (16.000)22/89 (17.300)
Full Jump39/89 (33.000)29/89 (34.000)
Air Jump57/89 (31.000)27/89 (35.500)
SpecialNoneNone
Strengths
• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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