Corrin | Dr. Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 33/89 (98 units) |
Walk Speed | 27/89 (1.208) | 68/89 (0.917) |
Run Speed | 60/89 (1.595) | 79/89 (1.464) |
Dash Speed | 48/89 (1.892) | 87/89 (1.538) |
Air Speed | 52/89 (1.019) | 75/89 (0.924) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 3 Up B |
OoS 2 | Frame 10 Uair | Frame 6 Nair |
OoS 3 | Frame 11 Grab | Frame 7 Uair |
Fall Speed | 33/89 (1.650) | 58/89 (1.500) |
Fast Fall Speed | 34/89 (2.640) | 57/89 (2.400) |
Gravity | 42/89 (0.092) | 54/89 (0.087) |
Air Acceleration | 70/89 (0.050) | 57/89 (0.061) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 77/89 (13.142) |
Full Jump | 39/89 (33.000) | 61/89 (30.881) |
Air Jump | 57/89 (31.000) | 78/89 (27.785) |
Special | None | Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) |