Corrin | Falco | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 74/89 (82 units) |
Walk Speed | 27/89 (1.208) | 11/89 (1.344) |
Run Speed | 60/89 (1.595) | 55/89 (1.619) |
Dash Speed | 48/89 (1.892) | 24/89 (2.035) |
Air Speed | 52/89 (1.019) | 63/89 (0.977) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 7 Up Smash |
OoS 3 | Frame 11 Grab | Frame 10 Fair/Uair/Grab |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 42/89 (0.092) | 8/89 (0.130) |
Air Acceleration | 70/89 (0.050) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 21/89 (17.340) |
Full Jump | 39/89 (33.000) | 1/89 (50.510) |
Air Jump | 57/89 (31.000) | 3/89 (50.510) |
Special | None | Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early |