Corrin | Hero | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 30/89 (101 units) |
Walk Speed | 27/89 (1.208) | 58/89 (0.980) |
Run Speed | 60/89 (1.595) | 32/89 (1.840) |
Dash Speed | 48/89 (1.892) | 49/89 (1.880) |
Air Speed | 52/89 (1.019) | 55/89 (1.010) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 7 Up B |
OoS 2 | Frame 10 Uair | Frame 9 Uair |
OoS 3 | Frame 11 Grab | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 52/89 (1.570) |
Fast Fall Speed | 34/89 (2.640) | 49/89 (2.512) |
Gravity | 42/89 (0.092) | 41/89 (0.094) |
Air Acceleration | 70/89 (0.050) | 67/89 (0.055) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 53/89 (15.500) |
Full Jump | 39/89 (33.000) | 74/89 (29.000) |
Air Jump | 57/89 (31.000) | 57/89 (31.000) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Large hitboxes on his moves • Very powerful moves overall, particularly in his specials • Can sometimes KO very early with critical hits |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Poor frame data • Poor out of shield options, and struggles at close range • Somewhat easy to edgeguard |