Corrin | Ice Climbers | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 53/89 (92 units) |
Walk Speed | 27/89 (1.208) | 55/89 (1.008) |
Run Speed | 60/89 (1.595) | 72/89 (1.530) |
Dash Speed | 48/89 (1.892) | 80/89 (1.680) |
Air Speed | 52/89 (1.019) | 86/89 (0.830) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair | Frame 9 Nair |
OoS 2 | Frame 10 Uair | Frame 10 Uair |
OoS 3 | Frame 11 Grab | Frame 11 Bair |
Fall Speed | 33/89 (1.650) | 80/89 (1.300) |
Fast Fall Speed | 34/89 (2.640) | 80/89 (2.080) |
Gravity | 42/89 (0.092) | 62/89 (0.082) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 32/89 (16.750) |
Full Jump | 39/89 (33.000) | 25/89 (34.690) |
Air Jump | 57/89 (31.000) | 32/89 (34.690) |
Special | None | None |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very powerful attacks when together (attacks hit twice) • Acting as a pair gives them large hitboxes • Very powerful combos and grab game |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Terrible recovery when separated, and very weak overall when alone • Very hard to fully take advantage of |