Corrin | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 48/89 (94 units) |
Walk Speed | 27/89 (1.208) | 40/89 (1.134) |
Run Speed | 60/89 (1.595) | 25/89 (1.925) |
Dash Speed | 48/89 (1.892) | 17/89 (2.118) |
Air Speed | 52/89 (1.019) | 14/89 (1.208) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair | Frame 9 Nair/Up Smash |
OoS 2 | Frame 10 Uair | Frame 10 Bair |
OoS 3 | Frame 11 Grab | Frame 12 Up B/Grab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 42/89 (0.092) | 54/89 (0.087) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 16/89 (17.540) |
Full Jump | 39/89 (33.000) | 39/89 (33.000) |
Air Jump | 57/89 (31.000) | 22/89 (36.330) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |