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Corrin vs Joker

Corrin
vs
Joker

Compare SSBU Fighter Stats

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Corrin

Joker

Corrin ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)52/89 (93 units)
Walk Speed27/89 (1.208)43/89 (1.120)
Run Speed60/89 (1.595)18/89 (2.060)
Dash Speed48/89 (1.892)45/89 (1.900)
Air Speed52/89 (1.019)37/89 (1.100)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Nair
Frame 8
Uair
OoS 2
Frame 10
Uair
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 11
Grab
Frame 15
Nair
Fall Speed33/89 (1.650)39/89 (1.630)
Fast Fall Speed34/89 (2.640)4/89 (3.097)
Gravity42/89 (0.092)11/89 (0.127)
Air Acceleration70/89 (0.050)31/89 (0.080)
Jumps22
Short Hop45/89 (16.000)69/89 (14.200)
Full Jump39/89 (33.000)45/89 (32.500)
Air Jump57/89 (31.000)36/89 (34.000)
SpecialNoneTether, Wall Jump
Strengths
• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
Weaknesses
• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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