Corrin | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 52/89 (93 units) |
Walk Speed | 27/89 (1.208) | 43/89 (1.120) |
Run Speed | 60/89 (1.595) | 18/89 (2.060) |
Dash Speed | 48/89 (1.892) | 45/89 (1.900) |
Air Speed | 52/89 (1.019) | 37/89 (1.100) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Nair | Frame 8 Uair |
OoS 2 | Frame 10 Uair | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 11 Grab | Frame 15 Nair |
Fall Speed | 33/89 (1.650) | 39/89 (1.630) |
Fast Fall Speed | 34/89 (2.640) | 4/89 (3.097) |
Gravity | 42/89 (0.092) | 11/89 (0.127) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 45/89 (16.000) | 69/89 (14.200) |
Full Jump | 39/89 (33.000) | 45/89 (32.500) |
Air Jump | 57/89 (31.000) | 36/89 (34.000) |
Special | None | Tether, Wall Jump |
Strengths | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |