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Corrin vs Ken

Corrin
vs
Ken

Compare SSBU Fighter Stats

none
none

Corrin

Ken

Corrin ssbu flair
Ken ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)27/89 (103 units)
Walk Speed27/89 (1.208)80/89 (0.825)
Run Speed60/89 (1.595)37/89 (1.760)
Dash Speed48/89 (1.892)37/89 (1.936)
Air Speed52/89 (1.019)30/89 (1.120)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Nair
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 8
Uair
OoS 3
Frame 11
Grab
Frame 9
Nair/Up Smash
Fall Speed33/89 (1.650)43/89 (1.600)
Fast Fall Speed34/89 (2.640)66/89 (2.240)
Gravity42/89 (0.092)15/89 (0.120)
Air Acceleration70/89 (0.050)84/89 (0.035)
Jumps22
Short Hop45/89 (16.000)59/89 (15.000)
Full Jump39/89 (33.000)81/89 (26.000)
Air Jump57/89 (31.000)64/89 (29.500)
SpecialNoneNone
Strengths
• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
Weaknesses
• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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